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Because We're Here ~Mohnblume Und Blauerose~ Act I Download Crack Serial Key





















































About This Game Because We’re Here ~Mohnblume und Blauerose~ is a story-driven otome dating sim in an unforgiving First World War-inspired conflict. It's an episodic visual novel in four acts.Synopsis1915, Wesslinger National Calendar. The Great War rages on.As neurotic Postal Corps volunteer Elfriede Rauss, you walk the trenches with the men of a lost generation. And amidst the chaos and brutality of the front lines, you encounter an obstacle that you are absolutely and categorically not prepared for: love.However. Love can be a difficult thing to hold on to at the best of times. And these are not the best of times...Key FeaturesRich, Narrative-Driven Experience - Act I sets in motion a twisting trench opera of conflicted loyalties and life-changing decisions. The events of the first act are brought to life by 20 pieces of original CG artwork.Diverse Array of Bachelors - Pick your love interest from a large and varied cast, spanning childhood friends, aristocrats, corporals and cowards. Act I introduces 11 main characters; Act II introduces an additional 8. (A total of 16 are available as love interests.)Intricate WW1-Inspired Setting - Investigate a grave turning point in the continent’s history as you journey across the towns and battlefronts of the First Lassallian War.Battle of Wits System - Argumentative boss battles that pit your emotional literacy and persuasive power against enemies and allies alike.Estimated playthrough time for Act I (Never Such Innocence) is roughly 3 hours.Act I is a significantly-updated version of the early WIP demos from 2015 and 2016. 1075eedd30 Title: Because We're Here ~Mohnblume und Blauerose~ Act IGenre: Adventure, IndieDeveloper:Studio ElfriedePublisher:Studio ElfriedeRelease Date: 19 Jul, 2018 Because We're Here ~Mohnblume Und Blauerose~ Act I Download Crack Serial Key because we're here mohnblume und blauerose act i download. because we're here mohnblume und blauerose act i If you are tired of WW2 or any other fantasy setting and want some interesting WW1 inspired war drama with a dash of romance then this is for you.Because we're here is a very well written visual novel and captures the single lives as well as the general mood in a pre-war and post-war era pretty good. The visual novel starts out with introducing us to our main character Elfriede Rauss, who is a simple post woman. Lately she has become anxious. War is in the air. A prominent figure of her nation was assassinated outside of their territory. And thus her nation and others are starting to beat the war drums. This of course has an effect on her town and it's residents.People are being enthusiastic. People who never experienced a war in their life-time want blood - some blood. After all isn't that all exciting and those uniforms look good. Honor, glory and brotherhood... or something like that. Then we have our sceptics, invalids and black sheep who dare to question the cause of war. And between all of them we have our main character. The great goodbye comes. The town is saying it's well wishes to those green young soldiers while they board the trains that bring them to the front.Time passes by and there really is no progress on the front. This only spurns our post woman to see with her own eyes how it truly is and to search for her friends, so she finds some friendly face that lead her into the trenches. That's when everything goes wrong and she ends up seeing too much to turn around.The focus here lies oblivious on the lives of the people who went to the front or are left behind. These characters are fleshed out extremely well and all come with their own take on the situation. I'm genuinely happy with how these characters evolve and just how diverse they are. Everyone has their own "truth", their own world view and the game isn't beating them down for having them.Another personal bonus for me is that when people write about some historical "Germany" or alternate universe Germany they don't really get the names right. This one does. These names were popular around 1910-20.And I should really put an emphasis on this being a war-drama. War is terrible and terrible things happen in war. PTSD, people dying or getting mutilated is a norm in the trenches.Edit: Apparently the demo is outdated and not available anymore. So I have taken the link down.. Incredibly well written and well paced. The tone is well executed - dark and shocking, which is expected from a war story, but not pointlessly gritty and not wall-to-wall bleakness. It's not heavily romance focused (yet?) but it's warm and even tender when it needs to be. Even though most of the characters are likeable, the story seems unconcerned with presenting them as objectively good people (one of the characters states that they're a Malthusian) which I think is fitting for a game like this. The art is hit or miss but it's never downright ugly. eugen is good boy i love him. I enjoyed the game a lot; it was well researched and had amazing writing, with the art being appealing too. I really wish they had just released the whole game as one though because act 1 is just like a prologue to the real story, and if i remember correctly, is exactly the same as the demo. I played the demo ages ago so not sure why this counts as act 1, like i said, it is like an introduction rather than an actual part of the real story. I really hope act 2 comes out soon as it ends on a cliffahnger and i have waited ages for this to come out.. If you are tired of WW2 or any other fantasy setting and want some interesting WW1 inspired war drama with a dash of romance then this is for you.Because we're here is a very well written visual novel and captures the single lives as well as the general mood in a pre-war and post-war era pretty good. The visual novel starts out with introducing us to our main character Elfriede Rauss, who is a simple post woman. Lately she has become anxious. War is in the air. A prominent figure of her nation was assassinated outside of their territory. And thus her nation and others are starting to beat the war drums. This of course has an effect on her town and it's residents.People are being enthusiastic. People who never experienced a war in their life-time want blood - some blood. After all isn't that all exciting and those uniforms look good. Honor, glory and brotherhood... or something like that. Then we have our sceptics, invalids and black sheep who dare to question the cause of war. And between all of them we have our main character. The great goodbye comes. The town is saying it's well wishes to those green young soldiers while they board the trains that bring them to the front.Time passes by and there really is no progress on the front. This only spurns our post woman to see with her own eyes how it truly is and to search for her friends, so she finds some friendly face that lead her into the trenches. That's when everything goes wrong and she ends up seeing too much to turn around.The focus here lies oblivious on the lives of the people who went to the front or are left behind. These characters are fleshed out extremely well and all come with their own take on the situation. I'm genuinely happy with how these characters evolve and just how diverse they are. Everyone has their own "truth", their own world view and the game isn't beating them down for having them.Another personal bonus for me is that when people write about some historical "Germany" or alternate universe Germany they don't really get the names right. This one does. These names were popular around 1910-20.And I should really put an emphasis on this being a war-drama. War is terrible and terrible things happen in war. PTSD, people dying or getting mutilated is a norm in the trenches.Edit: Apparently the demo is outdated and not available anymore. So I have taken the link down.. i really like this game. there is a lot of dialogue and i enjoyed it. This WW1 setting game is a lot different than traditional Visual Novels. and there is quite a twist at the end. its a nice breath of fresh air from the other games ive VN games ive played in the past. this game focuses a lot about the struggles the main protag has and alot the others around it. its worth a buy.. Overall, I'm enjoying act one of this game. I like the vairety of the casts, and that all the potential interests have distinct looks and personalities. While I really like the sprite art, I was really disapointed to find out that the CGs are draw by someone else in a completely different art style (that I personally like significantly less). Additionally, some of the backgrounds look sloppy or half finished. I think the mix off all the different styles makes the game feel disjointed. I also found the way Elfriede talks/narrates to be kind of annoying, with all her half-finished sentences and thoughts. I get that she's supposed to be "neurotic" but it just made her hard to follow at times. Lastly, I'm really hoping there are at least a couple female love interests introduce in the next act.... War isn't about middle grounds, and neither is Because We're Here. It's a game that may well prove to be polarizing (and I'm glad the dev took the risk). You could find this otome game a complete waste of time, or unusual but worthwhile. I'll tell you why I'm in the latter camp as I go through different aspects of the game. Older fans have probably played the demos (both super old and now defunct) that constitute what is now Act I, and might be wondering if it's still worth it to buy this part of the game. Plot is the same but there's been a pretty big glow up in other aspects. The biggest plus for me was how the other guys aside from August now feel much more fleshed out - nothing big, but little changes in the writing strengthen the characterization. There's also longer ending scenes (with CG!) that make for better closure.The UI is user friendly. There's no quick save and load but that's not a problem because I never really needed them. I also like the transparent text boxes - the font and size of the text are clear and I like that they don't hide little details.The color palette is dreary, and the backgrounds are rough. This might be a problem for some, but to me it just adds to the atmosphere. Life is drab when you're resigned to death by foreign guns, and the somewhat blurry backgrounds esp in the trenches make me feel like I'm seeing them behind a haze of smoke from shelling, which again really makes me feel like I'm actually in the world of BWH. The sprites look really polished, and the awkwardness I felt at them not having dynamic poses (Otto, now is not the time for a high five!) was dispelled by how expressive their faces are - cartoony but not inappropriate for the dark subject. In fact, funny expressions or poses add dark humor without disrespecting the somber topic of war. The CGs are a little amateurish (especially the first person ones toward the end) but the style still feels appropriate for BWH.The soundtrack isn't completely original but it really reflects what BWH is like. The music ranges from fast and set to a very "military" beat; to sad and sentimental; to romantic and nostalgic. The music enhances emotionally heavy scenes, and that shows what a soundtrack can do for a game! The music and SFX can get loud and startling, at least for me, so maybe keep your volume low if you have sensitive hearing.Anyone enjoys good art or a fun soundtrack, but it's the stories your favorite games tell that get you invested. An interesting aspect of the game is that you can change love interests without restarting the whole game, and I think that makes for a very realistic look at love. It's also more flexible. The Battle of Wits is also a great mechanic where you have to say the right things to beat an opponent (sometimes yourself!) in a verbal battle or get them to calm down. It requires strategy and emotional intelligence, and while it can be jarring, it sets the game apart. Elfriede is one of my favorite MCs. It's refreshing to see someone a multifaceted, complex character who's also enough of a "blank slate" that I feel my choices matter in shaping her personality and relationships. The love interests are also very well fleshed out. They're tropey, but as the story unfolded I saw how the creator lovingly parodies familiar dating sim archetypes and uses them as a setup for further character development. This is also where the game shows the most improvement from its previous drafts. The boys are good characters in the demos and still well written, but sometimes the game tended to focus too much on August. It's understandable because he's the one closest to Elfriede, and the commercial version still does spend the greatest chunk of time with him pre-war, but this time, it doesn't feel like it's at the expense of getting to meet other characters. This game is also special because it's probably the only otome where I never felt so turned off by a character I completely didn't want them. Even characters like Otto and Walter who is not a romance route but is...still a route (who have...questionable values to say the least) are interesting enough as people that I was game to play their routes even if it was purely from interest in their roles in the story and not because they're guys I'd actually date. (Speaking of that, August is a lot like my actual boyfriend so that also created an additional level of attachment and grief when he dies huhu .) The representation also never feels like it's crammed in for PC points, and the guys you can romance have a wide range of backgrounds and personalities, so you won't get bored with this bunch. This isn't even the full cast yet as there are more in Act II!The handling of the war topic, which will never not be sensitive, is commendable as well. Where I'm from, the horrors of armed conflict, the looming threat of state fascism, and mob mentality which ends in disaster are huge parts of collective memory and cross-generational trauma, so a part of me was hesitant about the game when I first heard of it, even if I have thankfully never had much personal experience with these things. However, my doubts about choosing such a setting for a dating sim of all things were quickly dispelled as I actually played. The author doesn't shy away from showing the scars, physical and otherwise, people caught in conflict bear, and issues like government propaganda and blind herd mentality are tackled as well, but never verging on diatribe. The player sees the consequences these things have in-game, and it's not pretty when you remember real life parallels. It encourages you to think and ask questions beyond whose route you'll play next. All I'll say about the actual plot is: 1) girl tries to have a fantastical otome romance (which, worry not, doesn't beget romanticization) against the very real and very unfortunate backdrop of an international power struggle, and 2) the childhood friend both wins and loses.If you want an otome that delivers on both romance and story, has characters who will keep you up at night thinking (and crying) about them, and most of all, is a deep and profound portrayal of war, and the bonds forged because and despite it, Because We're Here might just be your next favorite game.. I've been following this game since its demo version and I'm really happy to see it completed. At first I had my doubts about how the otome genre could be handled in a WWI setting, but Studio Elfriede did an amazing job balancing the romance aspect and the harsh reality of war. Act I doesn't contain much romance as it mainly functions to introduce the characters and build up the setting, but it does it really well. The cast of characters is extensive, but each one is unique and feels realistic. Their views on the war and their situation feel believable, and you grow to understand where they're coming from even if their views conflict with your own. I just really like the characters in this game. Never before have I wanted to know more about the main love interests like I did in Because We're Here, even if they're characters I'm not romantically interested in. Elfriede, the main heroine, is another strong aspect of this game. She's not your typical otome heroine with little to no personality or backbone; she is her own person with her own beliefs and emotions which get explored in the game. I genuinely enjoyed playing as Elfriede and learning about the world through her eyes. What really sold the game to me though, is the way different aspects of the war were presented in a realistic way. You get to explore life on both the home front and the trenches and learn about the psychological and physical impacts it can have on a person. It explores death and loss but also hope and determination. All of this was handled so well in the game and I'm really excited to learn more about the world and characters of Because We're Here in the upcoming Acts.Because We're Here is more than a romance game so if you're here just for romance, this game may not be for you. But if you're looking for something with depth that explores different aspects of life and gives you some food for thought, then by all means buy the game. It's definitely worth the money.. quot;All Quiet On Western Front", the otome version. This is a visual novel about a young woman that lives in a country that resembles WWI Austro-Hungary or possibly Germany. Her nation is starting a war and almost all men from her town are excited to enlist and serve their country. Despite their original excitement, they will soon find out that war is a gruesome ordeal. What I liked about this visual novel was that there is a huge number of characters and all of their have their own, unique personalities. It's rare to find an otome game with so many different male love interests. It's also rare to play a game with a WWI setting, especially an otome game. It would be nice to see more otome games like this, maybe also one with a WWII setting. I noticed a few spelling errors here and there, which I'm sure are typos. I'm willing to forgive this, because overall, I found the game interesting. I have only played Act 1 so far, but it does look promising. Lets hope that the following Acts will be just as good or even better. There is certainly room for improvement here. For example, I hope they will make the Battle of Wits are bit more challenging. By "Battle of Wits" I mean a feature of the game where you debate the other characters and you can win or lose based on what you choose to say. However, so far these battles have been way too easy in my opinion. Lets hope they can make them a bit more interesting in the following Acts.. Very fun game to play and it has quite a very interesting storyline for all characters. I really enjoyed and can not wait until Act 2 comes out. Wishlist Act II!: The store page for Because We're Here Act II is now up, meaning it's available to wishlist! (LINK)Act II is titled Live and Let Live, and is the longest of BWH's four acts, at an estimated 6-7 hours. It's scheduled for release in June - I’m working off the provisional release date of the 20th.

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