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Eternal Card Game Crack Graphics Fix

Updated: Nov 28, 2020





















































About This Game The Game Has ChangedSix-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun! Eternal offers the best of both worlds:Rich, deep strategic gameplay and counterplay with fast-spells and tactical combat!Next-gen mobile-friendly digital design with quick, smooth and intuitive gameplay!…all wrapped up with exciting digital mechanics and the most generous game economy out there!Play What You WantEternal is the most truly, generously free-to-play digital card game you can find. We’re committed to giving players the cards they need and the creative freedom to build any deck you can imagine.Every card and every game mode in Eternal can be played for free, without ever paying a dime.The only limits are your imagination – Eternal has no restrictions on which cards can be played together in your deck!Play How You WantEternal has a variety of game modes to suit any player:Tournaments – Test your mettle in competitive play with cash prizes!Events – Frequent events introduce fun new twists and temporary rules!Ranked – Grab your favorite constructed decks and battle for the top spot on month-long Leaderboards!Casual – Pull off wacky combos in fun pick up games. Jank welcome!Draft – Build a deck on the fly from 48 cards passed by other players, and keep what you Draft!Sealed League – Crack 14 packs and build your way to victory in a month-long Sealed League!Promo Quests – Each month introduces a new card that can be earned for free during special Promo Quests!Campaign – Join the battle for the Eternal Throne in story-driven PVE campaigns that introduce new cards to the game!Forge – Level up your game against the AI in Forge! Pick cards for your deck from sets of three, and see how far you can go!Gauntlet – Learn new tricks in the Gauntlet! Test your constructed deck against AI opponents and wild Boss Powers designed by the best professional TCG players in the world!Play When You WantEternal’s cross-platform play brings your decks and your collection anywhere you want to be. Your account goes with you to just about anywhere, so there’s always time for a lightning-fast game!Eternal is available on:PC on Steam Xbox One & Microsoft StoreAndroid Phones and TabletsiOS Phones and Tablets b4d347fde0 Title: Eternal Card GameGenre: Casual, Free to Play, Massively Multiplayer, StrategyDeveloper:Dire Wolf DigitalPublisher:Dire Wolf DigitalRelease Date: 15 Nov, 2018 Eternal Card Game Crack Graphics Fix eternal card game 5ch. eternal card game skip tutorial. eternal card game redeem code. eternal card game world championship. eternal card game expansion. eternal card game pledge. eternal card game night. eternal card game apk download. eternal card game on steam. eternal card game draft. eternal card game infiltrate. eternal card game on linux. eternal card game renown. eternal card game heroes rise. eternal card game patch notes. eternal card game mill deck. eternal card game palace. eternal card game dark frontier. eternal card game wiki. eternal card game theme deck quest. eternal card game mods. eternal card game deck tracker. eternal card game quickdraw puzzles. eternal card game gauntlet. eternal card game buy packs. eternal card game steam charts. eternal card game ubuntu. eternal card game data usage. eternal card game set 4. eternal card game campaign. eternal card game eternal throne. eternal card game killer puzzle. eternal card game factions. eternal card game how many sigils. eternal card game twitch drops. eternal card game download. eternal card game ranks. eternal card game for android Hearthstone on quality 'roids.. I love Card Games and i must say i realy love this one. I have trieed almost every card game on a PC a came along, but none of them keeped me playing like Eternal.Like the other reviewers sayed, its a mix from hearthstone and magic, in a good way.It can be frustrating when you didnt get the power cards (sigils) you need to play cards, bute hey: RNG!But the most important Fact in this Game is the really good PvE Content, you never need to play PvP if you didnt want to and still can progress.Just try it you have nothing to lose :). Fantastic card game. I quit Hearthstone when the gadgetzan patch launched, and Eternal has more than filled the void. I've got a sizable collection already even though I've barely spent any money. After playing against the same few net decks in HS it's really refreshing to clash with all sorts of decks here.. I've played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since open beta. Eternal is the best online card game I've ever played. It combines the best aspects of Magic's strategic depth and Hearthstone's fast-paced accessibility while avoiding their flaws.PS:Though the mulligan will always drive you crazy,but I love this game indeed.F2PMagic will always be expensive because it's a tradable CCG with a reserve list of cards that can't be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests.Hearthstone is "F2P" in name only. New players need to spend lots of money or time to earn a viable deck. Otherwise, enjoy scraping out wins with a crappy pile at rank 17. Rewards for winning games are meager. You can get big payoffs in Arena (where you don't get to keep the cards you draft)...if you're already an experienced player and\/or lucky. Arena costs 1.5 packs to play with cards you don't own and win at least 1 pack of value. You don't keep the cards. New Arena players get trashed.Eternal is truly F2P. The spoils of victory are frequent and generous. Each win either gives a treasure chest with gold and a card, or more gold and a better card, or even more gold holy\u2665\u2665\u2665\u2665\u2665\u2665and a booster pack. Each treasure chest has a chance of becoming a better treasure chest full of even better rewards. Single-player Gauntlet mode lets you face the AI for free to win big rewards. Forge and Draft are more expensive than HS Arena (2.5 and 5x pack price vs. 1.5x pack price), but you get to keep all the cards you draft in Forge and Draft modes while still winning big payoffs for playing well.Magic is pay to play, try to recoup your losses later. Hearthstone is an evil slot machine that reluctantly hands out the goods. Eternal is a slot machine that always gives you something, but sometimes gives you something better, and occasionally gives you an all-expenses-paid trip to Hawaii.Winner: EternalGameplay and RNGMagic is the deepest, most complicated, most strategically interesting CCG ever. Almost every type of card, zone and resource can be interacted with, during both players' turns. The mana system rewards intelligent deck building and decision making skills. However, the mana system has also been a constant thorn in its side. Mana screw and flood as well as color screw are a necessary evil of the game's design, and consistently ruin the experience and decide high-level matches. The mulligan system punishes you further for the crime of being unlucky. Magic Online makes no use of any digital-only design space (except Momir Basic) and the relief from shuffling physical cards. The metagame gets patched several times a year whenever the physical Banned and Restricted list is updated.Hearthstone sidesteps resource problems with its mana system, but has different issues instead. It's a simplistic "My turn, your turn" game with a hard limit to how interesting and interactive it can be. The mana system means that instead of getting mana-screwed, you get tempo-screwed if you don't draw a 2 on turn 2, a 3 on turn 3, and so on. It's called Curvestone for a reason. Being able to attack anything directly means that losing the board first usually means losing the game. The mulligan system is good. Hearthstone explores digital design space, but leans overwhelmingly on random effects. The RNG is so hilariously pervasive that even top-level players meme about it on a constant basis. Omnipresent powerful random effects make situations that are impossible to play around. It's one thing to get outplayed, but it feels awful to get outlucked. HS is the game of getting outlucked. Also, the meta is prone to getting extremely stale as Team 5 moves very slowly to nerf problem cards and very rarely buffs weaker ones.Eternal simplifies the essence of Magic's strategic, interactive gameplay. You can still interact on your opponents' turns and there's plenty of powerful spot and mass removal (at common and uncommon, even!) to deal with tall and wide boards. The mana and combat systems are similar to Magic's. Eternal mitigates bad opening hands by allowing you to redraw a 7 card hand with between 2-5 mana cards, guaranteed. Flood and screw are still possible, but not nearly as frequently as in Magic. The combat system is much more interesting less blatantly aggressive than Hearthstone's, with different advantages given for attackers and defenders. Eternal makes excellent use of digital design space. You can affect cards in any zone, some cards make copies of themselves when drawn, and card attributes will persist across different zones, resulting in creative combos. As far as the metagame, in the last few months Dire Wolf Digital has shown a willingness to alter cards and tune up the meta in a timely manner when certain strategies are revealed to be too oppressive or lacking in counterplay.Winner: Magic for overall depth, Eternal for elegance and creativity with digital space.Polish and FeaturesMagic Online is the laughingstock of the digital games world. However, it has many more features than HS, with a huge variety of formats available, a full-featured collection and deck manager, and the ability to trade tickets cards with bots other players.Hearthstone is a beautiful experience with compelling graphics, music, animations and voice acting. However, it possesses a few game modes (casual, ranked, arena, tavern brawl) with only two formats for now (wild and tavern brawl). It possesses extremely few features despite its obscene profitability and years post-release. There is no tournament mode and the deck and collection managers are very weak.Eternal's art direction, sound design and graphical effects are better than Magic Online (like every other game) and worse than Hearthstone's (like every other game), but far closer to Hearthstone than to Magic Online. It only has two single player and two multiplayer modes. It has an intuitive, full-featured collection manager and deckbuilder with analytic tools to help guide deckbuilding.Winner: Hearthstone for polish, Eternal for features.VerdictOn the whole, Eternal refines and simplifies Magic's gameplay and creatively explores new design space while avoiding the egregious errors of Hearthstone. The gameplay finely balances a majority focus on skill with a pinch of luck. There is a wealth of interactions and strategies to explore. The online experience is elegant, enjoyable and full-featured. The game is generous with its rewards. You should stop reading this and install it right now. Why are you still reading this? Go away. Go play Eternal.. I wish the reviews had a neutral option. The game has so much potential and with a few tweaks could be the top CCG. It by far has the best single player & AI of any game in the genre. There is a very fun and free single player mode vs the ai that gives you lots of cards \/ gold. They are very generous and make the collection building much easier than other games. The ranked system is actually very well done. You need 100 points to rank up and every win gives you some points and a loss takes some away. You gain more points for wins than points loss for losing. I have a few key issues with this game which is the main reason I only really play to do daily quest now and instead play Elder Scrolls Legends with most of my time. Elder Scrolls Legends is by far the bes CCG available and it's a shame nobody has heard of. It's kind of funny that Dire Wolf is also doing Elder Scrolls, but yet that game blows away Eternal. Anyway, let's get into the actual problem. The decks are just too large with 70 cards, but they do allow for up to 4 copies of each card. Carrying 4 copies of each with 70 cards is NOT the same as having a 35 card deck with 2 copies of each. Your extra copies or even all of the copies of 1 card can and often do end up in the latter 2\/3rds of the deck which never see play. There are just too many total cards to be able to have very consistent gameplay. I have spent a little over half of my time playing ranked matches and I have had only a couple of games that actually felt like good solid games on both sides. Just for a comparison, Elder Scrolls has almost every game feel like a good close game with the winner being determined based on skill more than rng. The other 99% of games were just blowout wins or losses. Too often the game is decided in the opening hand. Whoever wins or loses is more often a question of which player gets a better distribution of their sigils rather than who actually played better or had a better constructed deck.You put 50 cards into the deck and then you are forced to put at least 25 Sigil cards. If you want to play a 1 cost unit then you must first play 1 sigil. To play a 2 cost unit requires you to have played 2 total sigils and you can only play 1 sigil per turn. In theory this is a good idea, but their system needs some serious tweaking to make the gameplay feel balanced. 90% of the games end with 50+ cards left into the deck. Too often you will have cards in your hand, but then can't play them because you draw a sigil for 6 turns in a row. The other thing that happens is that you only draw minions \/ spells, but no sigils. I hate winning a game for no reason other than my opponent drew sigils for 6 straight turns while I bashed his face in. I also equally hate losing for this same reason. The mulligan system will allow you to either keep or replace all of your cards which does not help these things from happening. If the developers will fix the sigil issue and cut the size of the deck by about 10 cards then would be a perfect game. The way the game is right now I would recommend it if you like Magic as it's really close in gameplay or hate the other CCGs you're currently playing. You would be better off checking out Elder Scrolls Legends because until this game is more balanced, ESL is just a better game all around.. Quick Review: Great Magic: The Gathering inspired digital CCG. Amazing UI, loads of features, brilliant draft system, and some truly awesome cards. But... as an MTG derivative, you have to be able to accept mana flooding\/screwing.Long Review:I wanted to put some good hours into the game before reviewing (18 as of this post). I've completed the Tutorial Quests, four Forges, one draft and a ton of ranked games. Oh, and I've been playing Magic since Arabian Nights and Hearthstone since Beta.To start, this is NOT Hearthstone. It is Magic the Gathering. Everything you know from Hearthstone doesn't apply here. You have to play "power" cards (mana\/lands), so you need to know how to balance a deck. The system will try to do it for you and they start you out with a full set of 40 "dual stones", but to be good at the game you'll need to understand how to get the proper ratios. You also don't choose how you attack. You choose WHO attacks, and the opponent chooses blocks.Once you accept that this is Magic on digitial steroids, you can really enjoy the game. Note: the initial tutorial quests are drudgery. Your decks suck and the mana ratios aren't great. They should really let you skip parts of this, but they don't. JUST PLAY THROUGH. It's worth it. You'll get a free Forge, which will net you a solid amount of packs and get you going.The UI is AMAZING. You can get through games in 5 minutes and there is almost no waiting. Everything just works like you expect it to. WotC should hang its head in shame after seeing this.There are a ton of cards for a first launch and lots of interesting deck ideas to build around. You could say that there are some balance issues - Black has a ridiculous suite of creature removal for a core set - but overall it does feel like every color have something truly special that it can do, and there are solid Aggro, Control and Combo strategies.While I still love Hearthstone, I've been finding myself coming back to Eternal again and again, excited to play more. It's awesome and will be enjoyed by anyone who has played and enjoyed Magic at any time in their life.. This game has a lot of potential, and I want to praise it for so many reasons, but a single design choice plagues me every time I play: One mulligan just isn't enough. It simply isn't.To give an example, let's say you draw a completely unplayable hand. So, you mulligan. The game has a mechanic that forces your next draw to have at least 2 lands. However, you are as likely to draw 5 lands and 2 6-drops. It's a dead hand, and either you just concede immediately or pray that your oppenent has had horrible luck as well.I tried. I really tried. But I never came away feeling like I had fun. Rather, I feel like I eventually just get worn down by terrible draw after terrible draw and just quit. Likewise, it isn't a satisfying win when your opponent concedes at turn two, or is sitting on 2 mana at turn 6. The MTG system works, at least a whole lot better than this game. Why not just follow that model?Actually, this game is copying quite a lot from Magic. There are sort of instants, but you can only respond in certain situations, while other times I was sitting with an answer in my hand and the game just wouldn't let me do anything. As for mechanics, it feels like most of the common keywords are here, with a small handful that are a little bit different, but for the most part it is really generic.If you really don't mind horrendous mana screw, you could give this a try, but I would suggest waiting until it is out of EA, when hopefully the mechanics have been tweaked and maybe it has a few more expansions that might diversify the game a bit.I am certainly willing to revisit this review in the future, but right now it's just too frustrating.. Eternal Card Game initially comes across as being quite a solid redo of Magic the Gathering. It has some very interesting mechanics that build upon previous concepts from other card games, and has made some effort to reduce the common issue of variance. Eternal uses a number of mechanics seen in MtG and hearthstone (such as trample, flying, death-touch etc), as well as a very similar mana system and turn structure. Eternal moves on from there though with a slightly different take on hearthstones weapon system, and some interesting mechanics that make good use of the digital format.Unfortunately I cannot recommend this game, and instead recommend 'Magic Duels' instead. There are some flaws that hinder Eternals current potential, and 'Magic Duels' is simply a more balanced and newcomer-friendly environment. To explain, I will list the pros and cons below.Pros:- Eternal makes good use of being a digital card game. There are a number of mechanics and unique card abilities (namely 'echo' and 'crown of possibilities') that are fun, reasonably powerful, and also very difficult to replicate in a paper format.- Eternal is somewhat balanced. Some cards are great, some are not, and no cards (from what I have seen at any rate) are game-breakingly poweful. Ranked (Standard) definitely has tiered deck lists (ie, some decks are better than others), but budget or janky decks can still participate with an expectation to pull off a few wins- Eternal is free to play, paying simply speeds up the process. All formats can be played with the in-game currency (gold), and all of the cards can be obtained through earning and using gold. Gold is also not too difficult to obtain, as you can complete quests, battle players, or battle AI to earn gold. Participating in drafts or sealed formats also awards gold and cards\/packs, and doing well in draft will either cover the entire cost (winning 6 games and losing 3) or will earn more gold than what you paid (7 wins, 2 or fewer losses)- Eternal is reasonably solid with very few bugs or systematic issues. It doesn't play well with certain GFX settings or GFX cards, but the only real issue I encountered was that certain parts of the UI might black out (while still being usable).Cons:- Biggest first: variance. A lot of people will say "variance is in all card games, it's part of the game", and I will agree with them. However, when playing Eternal in any of its formats, there are far too many "non-games" - games where you have drawn too many sigils (lands), or too few, or are missing a colour entirely; games where you have drawn poorly and\/or the opponent has drawn perfectly; games that are not really games, because either you, or your opponent, did not really participate.Eternal is very much a 'value' game rather than a 'combo' game, 2-for-1'ing your opponent is always what you play to, and often what you lose to. While out-valuing your opponent can be fun, often a single 'out-value' moment can snowball into victory. Why? Deck size requirements are too high (45 for sealed, 75 for draft), you can only mulligan once, and games are a 'best of 1', which means that consistency is regularly quite low. With this, even the best decks can easily lose repeatedly to lower tier decks, even if the match-up is favourable.Also, this issue of variance practically doubles in draft. The limited format is decent, and the card design makes it clear that MtG professionals have assisted with creating the set. However, the drafting stage takes place with AI bots (draft with bots, play against live players), and the AI often make strange choices that lead into odd drafting signals. Packs also have extremely poor variance, often only containing one card of a particular colour. Due to this, it's quite often that you will be passed a pack where there are literally no good picks for your colour(s) (even at pick 2), and even pack-1-pick-1 can be extremely poor. These issues exacerbate the previously mentioned variance issues, often leading to a bad draft experience.In all, there are an alarmingly high number of "non-game"s, and be rare to experience actual games. Non-games are less likely in ranked, but even then the rate seems (purely based on experience, not at all researched) to be approximately 50-50.- Eternal is not newcomer friendly. There is a tutorial, and you do get to play a relatively easy and straightforward campaign. 'Forge' (sealed) is also relatively easy, and can be a good way for new players to spend gold and learn pick order basics. However, there are a few mechanics that are not explained well, and a number of interactions that are not particularly intuitive. Good examples of this are 'Aegis' and 'Exhaust', as neither are explained fully by the in-game rules description. Thankfully this issue isn't too uncommon, but (without some prior research) you will likely lose a few games (some of which you may have paid for, like draft) due to not fully understanding a particular mechanic.- Certain cards and mechanics are unbalanced. Anything that provides card advantage, and any mechanic that provides an easy and\/or immediate 2-for-1 (eg. warcry and echo) are notably more powerful than other effects. While this would be fine normally (as you do need certain cards\/effects to be pushed), the issue of consistency and variance makes this a bit more unbalanced. I did say earlier that Eternal is "somewhat balanced" as a 'pro', and overall the game is good in that regard. The colours all do fine in limited, and nothing is game-breakingly powerful. However, you will experience more 'non-game's the moment you don't run some form of deck-thinning\/card advantage\/inherent 2-for-1s, as variance will simply punish you more often. To conclude, variance is painful, and "non-game"s are the worst. The game is fun in a lot of ways, but sadly the sheer number of "non-game"s detract a little too much from the overall experience. The game is still in development, and it still holds a lot of potential, and hopefully the developers will work toward some better solutions for the current issues. For now though, I suggest finding another game.. I'm updating this review to reflect on what I have gathered after two months of play. Sadly, my opinion about the game has quickly gone downhill as the fun factor has been drained by the effects of bad variance.Eternal Card Game is Hearthstone\u2019s UI with a Magic: the Gathering feel to it. And it features more of the bad from both those games, than the good. There are three main issues with it:First of all, extreme resource variance, known within the community as power screw and flood, determines an unacceptable amount of games, and the tools to mitigate this given within the game, both as cards and game mechanics, haven\u2019t been enough to solve it. This is particularly frustrating during draft, and has been highly criticized in the forums.Second, swingy mechanics aren\u2019t kept on check, and this is mostly related to the fact that changes in cards can still affect them while outside of play (?). This leads to some games being determined by players drawing into oversized units that their opponents can\u2019t respond to, or recycling weapons that grant increasing numbers of armor and damage. As a direct consequence, tempo swings are immediate instead of gradual, and they set a quick counter towards defeat.And third, it seems like the developers are digging into abilities that generate random cards. Concededly, there\u2019s not a huge amount of them at the moment that I\u2019m writing this review, and they\u2019re not the most powerful effects, but it makes me scared that this is the direction we\u2019re heading.What\u2019s most frustrating is that the developers are already engaging into releasing new content instead of addressing the current problems. This makes me concerned that the game might be released without any changes in these regards, which is why I\u2019m advising that people don\u2019t spend any kind of money in it.***note***: I'm keeping the old review around, just in case someone is interested in the games best features, instead of it's worst.Thought I\u2019m giving this game a positive review, and I encourage tcg players and virtual ccg players to try it out, I advise against spending any money in it until you\u2019re definitely sure that you want to stick with it. Eternal Card Game is Hearthstone\u2019s UI with a Magic: the Gathering feel to it. And it features both, some of the good and some of the bad from both games. Nothing in its core is original.It is fast paced, and its familiar mechanics and simple UI make it easy to learn.The main issue about this game, however, is that it falls in the \u201cscrew and flood\u201d paradigm of any card game where resources are cards. While, additionally, forcing players to make at least one third of each deck to be resource cards. This particularly punishes low curve fast strategies by increasing the chances that they flood in resource cards with nowhere to spend them, while not solving the fact that they can still get resource screwed and not be able to play any most of their cards. I do believe that it will be better in the future as the card pool grows in size and design mistakes are balanced.. Enjoyable CCG with some flaws. Borrows UI, visual design, and quality of life features from Hearthstone while moving the design space forward in satisfying ways. Card combinations can be very powerful allowing for more interesting deck building options. Single player options are interesting, but lacking long-term replayability opting instead to drive players to PvP battles. (While this makes sense when considering the genre, there is unmined opportunity that Eternal seems primed to exploit. Upcoming expansions look ready to offer more single player options.) Suffers from resource randomness.The big challenge in Eternal is the very poor system governing resource draw. Resource cards are included and then drawn from your deck (like Magic, Hex, etc.), and there seems to be something wrong with Eternal's deck randomization system. It is common to encounter resource glut, sometimes drawing nothing but resource cards during a single match. While a hand redraw guarantees two resource cards, resource drought is also common. While I understand the wish of the design team to stay true to their Magic roots, the competitive, digital CCG space demands design systems that optimize the player experience. And while Hearthstone's steady resource gain system seems to take some of the life out of the CCG experience, it balances the competitive experience in a critical way. Imagine, for example, if Eternal had a steady resource gain mechanic with a 'random' color draw that could determine the type of the resource drawn. This random draw could still be based on a number of resources included during deck building while helping mitigate the game-breaking randomness of resource draw.While the resource issue is enough to keep me from spending a ton of money on Eternal, I have enjoyed the rest of the game. If you're looking for a game with a strong MtG feel but with a mostly modern design approach to the digital CCG genre, I think Eternal is a good choice. Terrible Laboratory is now available!: Hello everyone!Terrible Laboratory is now available! https://store.steampowered.com/app/985430/Terrible_Laboratory/Terrible Laboratory developed by aburasobabiyori features Dr. Konica Yaegaki, who is an up and coming scientist whose inventions could drastically change the world. Along with our launch discount, we have a special Cherry Blossom Sale which will have discounts on most of our games so keep an eye out on Steam and our social media.We hope you can earn enough money to save Dr. Konica's laboratory and save her reputation!________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesCatalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Zefira by DelusionEndemic!: Hello everyone!We're excited to announce that we will be working with DelusionEndemic to bring, Zefira!https://store.steampowered.com/app/1078380/Zefira/Zefira, a half-elf and retired adventurer, wants nothing more than to support her husband's fledgling writing career. But to do so, she'll need to once again take up the risky, but lucrative job of adventuring.Also, don't forget that Alternate DiMansion Diary will be available May 24th!https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/Thank you for all of your support and we hope you'll enjoy our upcoming releases!https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/https://store.steampowered.com/app/1011940/Ideology_in_Friction/https://store.steampowered.com/app/1012030/Detective_Girl_of_the_Steam_City/https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_Scarlet_Prison/https://store.steampowered.com/app/1071490/Miss_Lisettes_Assassin_Maid/________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesCatalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Reign of the Succubus is now available!: Hello everyone!Reign of the Succubus developed by TechnoBrake is now available!https://store.steampowered.com/app/893500/Reign_of_the_Succubus/The Island of Eden is an unexplored island of legend. A ship carrying men unknowingly sails towards the island. However, the ship is wrecked and the protagonist finds himself on the Island of Eden. As it turns out, the island is actually ruled by succubi! What will happen next for our protagonist in this Survival RPG?________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesCatalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Terrible Laboratory's Release is on March 29th!: Hello everyone!Terrible Laboratory by Aburasobabiyori will be available on March 29th!https://store.steampowered.com/app/985430/Terrible_Laboratory/You'll play as Dr. Konica Yaegaki in this Slice of Life RPG. One day, she finds her latest robot model completely sabotaged. With not much funding left to pay for the repairs, Dr. Konica sets out to earn money to save her invention, laboratory and career!Please follow us on Twitter and join us on Discord to get the latest announcements regarding releases, game updates and events!________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesGame Catalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Ruins Seeker by Nupuryu no sato!: Hello everyone!We're excited to announce that we will be working with Nupuryu no sato to bring, Ruins Seeker!https://store.steampowered.com/app/1078280/Ruins_Seeker/An adventurer named Quem is the first person to step foot inside "Heaven's Ladder" in 500 years. But not long after, she's cursed by a strange, shadowy monster. Now she must reach the top of Heaven's Ladder, and hopefully, break the spell.Thank you for all of your support and we hope you'll enjoy our upcoming releases!https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/https://store.steampowered.com/app/1011940/Ideology_in_Friction/https://store.steampowered.com/app/1012030/Detective_Girl_of_the_Steam_City/https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_Scarlet_Prison/https://store.steampowered.com/app/1071490/Miss_Lisettes_Assassin_Maid/________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesCatalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Alternate DiMansion Diary is now available!: Hello everyone!We hope you enjoy our latest release, Alternate DiMansion Diary developed by Sprite Hills!https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/A university student named Sae finds herself lost in the mountains. While searching for help, she comes across an old looking mansion and decides to enter it. However, there was more to this mansion than meets the eye. What will become of Sae? Find out in this Puzzle-Escape RPG!________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesCatalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Trapped on Monster Island by Lovely Pretty Ultra Loving You!: Hello everyone!We're excited to announce, Trapped on Monster Island by Lovely Pretty Ultra Loving You which will be released later this year! https://store.steampowered.com/app/1042020/Trapped_on_Monster_Island/Stuck working as a servant on a passenger ship, Elise finds herself yearning for a new life. When a surprise storm strikes the ship, she finds herself marooned on a mysterious island. What brought her there, and for what purpose?We hope you'll enjoy our upcoming release, Terrible Laboratory which will be available on March 29th! https://store.steampowered.com/app/985430/Terrible_Laboratory/Please check out our other upcoming games!https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/https://store.steampowered.com/app/1040510/Princess_of_Zeven/https://store.steampowered.com/app/1042600/Demon_Queen_Melissa/https://store.steampowered.com/app/1015790/Dark_Hero_Party/https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_Scarlet_Prison/https://store.steampowered.com/app/1015710/Holy_Road/https://store.steampowered.com/app/1012030/Detective_Girl_of_the_Steam_City/https://store.steampowered.com/app/1011940/Ideology_in_Friction/Thank you for all of your support and we hope you'll enjoy our upcoming releases!________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesGame Catalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com. Holy Road's Release is on April 12th!: Hello everyone!Holy Road developed by peperoncino will be available on April 12th!https://store.steampowered.com/app/1015710/Holy_Road/In this city building RPG, you play as a bishop exiled to a desolate village and must bring order and faith to these godless lands. By developing your city you will gain more power and influence over the people and be able to persuade them to do your bidding.________________________________________Publisher Page: https://store.steampowered.com/developer/KaguraGroup Page: https://steamcommunity.com/groups/kaguragamesGame Catalogue: https://store.steampowered.com/developer/Kagura/list/35076Twitter: https://twitter.com/KaguraGamingFacebook: http://facebook.com/kaguragamesDiscord: https://discordapp.com/invite/8Qsn5enWebsite: https://www.kaguragames.com

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